2020
VR Fletcher 606: A Context for Digital Materiality in VR

Digital Materiality is an interdisciplinary studio that I teach in the Textiles department at RISD. In this class, students are acquainted with a number of digital tools and given the opportunity to push the boundaries of fabric design across disciplines and studio practices. After lockdown in Spring 2020, VR was deployed as a remote teaching tool and the final crit was held in a space which we called “VR Fletcher 606”. The Fall 2020 iteration participated in a Microsoft user study. VR was used both for presentation and creation.


Publications:
Evelyn Eastmond, M Eifler, David Kim, Joy Ko, Recovering a Sense of Place in VR (PDF linked) in Repair: Sustainable Design Futures (editors Markus Berger and Kate Irvin; Routledge, 2022)

RISD Media writeup of user study, Nov 2020, Harnessing VR for the Arts


Exhibitions:
Video reel below exhibited at the RISD Textile Triennial Fall 2021

Previous
Previous

Computation for Woven Behavior

Next
Next

Tireless Sitters